Projects
A selection of personal projects.
PBR Renderer
A 3D Real Time physically based renderer written in C++ with OpenGL.
UE5 Gameplay prototype
A 3D Unreal Engine 5 action gameplay prototype using C++ and the Gameplay Ability System.
Signed Distance Field Raymarching
An experimental real-time Signed Distance Field (SDF) raymarching renderer written in C++ and OpenGL.
Voxel Game
Voxel game inspired by Minecraft written in C++ using OpenGL 4.5.
Procedural Animation Prototype
Procedural animation prototype project on Unity.