Projects
A selection of personal projects.
Personal project
PBR Renderer
A 3D real-time physically based renderer written in C++ with OpenGL.
Personal project
UE5 Gameplay Prototype
A 3D Unreal Engine 5 action gameplay prototype using C++ and the Gameplay Ability System.
Personal project
Signed Distance Field Raymarching
An experimental real-time Signed Distance Field raymarching renderer written in C++ and OpenGL.
Personal project
Voxel Game
Voxel game inspired by Minecraft written in C++ using OpenGL 4.5.
Personal project
Procedural Animation Prototype
Procedural animation prototype project in Unity.