Hi, I'm Simon !

Game and Engine Programmer

Simon Talbi

I am a passionate french game programmer, currently working in Japan. This website presents a selection of personal projects related to game programming, rendering, and engine development.

About

After graduating with a master's degree in Software Engineering from the University of Bordeaux, France, I now work in the game industry in Japan as a game programmer on various projects, including AA and AAA titles. My work involves game programming, engine development, and R&D on game-related systems. In my free time, I enjoy learning and experimenting with different technical topics through personal projects.

My main interests include game systems, engine programming, rendering technology, and technical architecture.

Some of my projects

PBR Renderer

PBR Renderer

A 3D Real Time physically based renderer written in C++ with OpenGL.

Voxel Game

Voxel Game

Voxel game inspired by Minecraft written in C++ using OpenGL 4.5.

Links