Hi, I'm Simon!
Game and Engine Programmer
I am a passionate French game programmer currently working in Japan. This website showcases a selection of my personal projects focused on game programming, rendering, and engine development.
About
After graduating with a master's degree in Software Engineering from the University of Bordeaux, France, I moved to Japan, where I now work as a game programmer on a variety of AA and AAA projects. My work includes gameplay programming, engine development, and R&D on game-related systems.
In my free time, I enjoy learning and experimenting with different technical topics through personal projects. My main interests include game systems, engine programming, rendering technology, performance optimization, and technical architecture.
A selection of personal projects
PBR Renderer
A 3D real-time physically based renderer written in C++ with OpenGL.
UE5 Gameplay Prototype
A 3D Unreal Engine 5 action gameplay prototype using C++ and the Gameplay Ability System.
Signed Distance Field Raymarching
An experimental real-time Signed Distance Field raymarching renderer written in C++ and OpenGL.
Voxel Game
Voxel game inspired by Minecraft written in C++ using OpenGL 4.5.
Procedural Animation Prototype
Procedural animation prototype project in Unity.