PBR Renderer
A 3D Real Time physically based renderer written in C++ with OpenGL.
I am a french game programmer, currently working in Japan. This website presents a selection of personal projects related to game programming, rendering, and engine development.
My professional background includes AA and AAA game programming, engine development and R&D works on game related projects. I also enjoy learning and experimenting in my free time on various subjects through personal projects.
My main interests are game systems, engine programming, rendering technology, and technical architecture.
A 3D Real Time physically based renderer written in C++ with OpenGL.
Voxel game inspired by Minecraft written in C++ using OpenGL 4.5.