PBR Renderer
A 3D Real Time physically based renderer written in C++ with OpenGL.
I am a passionate french game programmer, currently working in Japan. This website presents a selection of personal projects related to game programming, rendering, and engine development.
After graduating with a master's degree in Software Engineering from the University of Bordeaux, France, I now work in the game industry in Japan as a game programmer on various projects, including AA and AAA titles. My work involves game programming, engine development, and R&D on game-related systems. In my free time, I enjoy learning and experimenting with different technical topics through personal projects.
My main interests include game systems, engine programming, rendering technology, and technical architecture.
A 3D Real Time physically based renderer written in C++ with OpenGL.
Voxel game inspired by Minecraft written in C++ using OpenGL 4.5.